Game Spot -
22 Jan 2015 22:30

Over the course of Lord of the Rings game Middle-earth: Shadow of Mordor's three-year development, creator Monolith Productions discovered that it bit off more than it could chew. As a result, the studio had to make some major cuts to the game, according to the game's design director. As part of a wide-ranging post-mortem about the acclaimed title on Gamasutra, Michael de Plater recalled Monolith's overly ambitious original vision for the game. "During pre-production, we didn't have good metrics...
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